VR education is not groundless. It makes learning more "safe."

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Beijing time, September 20, 2016. Since Facebook acquired Oculus for $2 billion, the virtual reality (VR) industry has been explosive. In the college entrance examination that ended in June, the examination of the Chinese language subject in Zhejiang Province has become a topic throughout the country. Shopping, online entertainment, and video chat have become an integral part of current life, and VR can go shopping, entertaining, and chatting without leaving home. It can generate a virtual environment that approximates real-world, sensory, and tactile perceptions.

VR education is by no means groundless

It makes learning more fun and safe

VR also has a small partner called AR (Augmented Reality). It uses computer technology to combine reality and virtuality. Today, VR/AR is most used in games, video, education, sports, medical and other fields. VR games and VR videos naturally Needless to say, VR education is not groundless. This collision between virtual reality and education is relative to the traditional teaching mode:

First of all, VR education can expand the multidimensional space of learning. Today, the Ministry of Education advocates diversified classrooms. Of course, it is not just the teachers who move to the playground, museums, and automobiles, nor the sea and swimming pools, but they have VR technology. Joining, education can be easily learned at home. When you go to biology class, you will see various animals. When you are in physics class, you will be “immersed in the environment” and do “Newton's Three Laws”. You will see various fishes in swimming lessons. Class, swim in the blue ocean.

Secondly, VR education can stimulate students' interest. You can gain insight into the division of cells and witness the origin of life. Bring VR heads to observe the terrifying effects of cancer cells on human growth, mutation and phagocytosis, knowledge, and prevention of cancer. We can see the history of China from five to five thousand years, see how the Eight-Power Allied Forces captured the Forbidden City, undermined the Old Summer Palace, and saw how Qin Shihuang built the Great Wall one by one. When students put on VR helmets, they can use their hands to touch “knowledge”. "It's better than getting a textbook with tens of thousands of words every day."

Finally, VR education can make learning more "safe." His safety is not just about personal safety, but more about being able to get "safety" in practice. When there is no concept of virtual reality, people are talking about earthquakes. The demonstration of natural disasters such as fires and fires, and demonstrations, merely remain in reality. However, this poses some hidden dangers to human life safety. VR technology can also simulate earthquakes, fires, typhoons and other natural disasters. Learn and practice new knowledge whenever you receive any harm.

VR education can change student life

The Washington Leadership Academy (MLA), which opened last month, intends to make students become protagonists by increasing learning opportunities. The Washington Leadership Academy has been selected by Laurene Powell Jobs as part of the XQ project to increase school VR education programs and provide 10 million US dollars study and explore new modes of learning.

The so-called new VR education project, The XQ, is a competition funded by Laurene Powell Jobs to inject new forces into high schools across North America. The competition will win the championship from 700 teams and receive US$10 million. The Revolutionary Education Ventures (REV) run by Seth Andrew and Stacy Kane will also work with the Washington Leadership Academy (WLA) to “deep interaction with academic content. "Project development.

In fact, this also includes the VR education project, which the team promises to share with the students in the future. It not only changes students' traditional thinking mode of learning cognition, but also can change students' life.

The Cold Thoughts behind the Heat of VR+ Education

Lack of content and uneven experience

According to foreign media reports, the market size of VR education applications will increase from US$10 in 2015 to US$15.6 billion in 2020. However, VR education products on the market today have different degrees of software and hardware. The difference is that in terms of software, the VR education content is seriously lacking, and the application in the education field is still at the initial stage. In terms of hardware, the VR devices are uneven and experience is poor. Most of the effects after the user wears VR glasses are blurred. , and even vertigo symptoms.

Some educational products have irrational arrangements or misunderstandings, which can easily mislead students. As a result, common-sense knowledge becomes erroneous. At present, more VR education products are more difficult to integrate into courses, and there is little interaction between teachers and students. To play it out, the quality of VR products directly affects the quality of the course.

The prospects for VR education are certainly good, but doing good quality content and providing high-quality VR devices is currently the most important issue in the VR industry.

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