Want to subvert the PC game, VR has lost a terrible

The issue discussed in this article is: Why is VR that attempts to subvert the PC game? The original text was written by Dan Ackerman, editor of CNET computer hardware.

It sounds a bit frustrating. Hey Blacks wanted to say that maybe VR is really a failure to the PC game at the moment. It may be hard to turn over at one and a half moments, but knowing that it cannot be done is not something that every new technology is born with.

PC games have occupied our lives for many years. Almost every game that does a good job can be used remotely on the PC or in the living room, which usually has better picture accuracy. New GPU and CPU hardware make desktop and laptop games more powerful and less costly; higher screen resolution means more than 4K of video.

But virtual reality should have completely overturned computer games, especially the HTC Vive and Oculus Rift VR heads. Previously, fans have been eagerly waiting for the availability of these expensive devices, but since the initial release, the players' situation has been a bit embarrassing. There are many VR heads to choose from, but they are not perfect. There are many VR games available, but they may not be the games you want. There are still VRs at this year's E3 show, but not as attractive as last year. Why can't VR set off a large-scale frenzy?

Lack of top gamers and large games

More than a year since Vive and Oculus Rift went public, the number of outstanding VR games from top game publishers is still very small. With the just-released Star Trek: Bridge Crew, Ubisoft has taken the lead. WB has a Batman themed game called Arkham VR and several VR games from the long-awaited series of Serious Sam PC games. Bethesda is launching VR versions of two existing games: "Doom" and "Fallout 4." In addition, the largest game publishers and franchisees have basically not joined the VR wave.

Even if some top game publishers join the VR team, it's a quick one-time experience. For example, EA's "Star Wars: Battlefront" and "Call of Duty: Infinite Warfare" are both free. However, they can only be used on Sony's PSVR platform.

VR games are surprisingly conservative

With the increase of freedom of movement in VR, touch control and 360-degree image optimization, the possibilities of VR games and stories should have been unlimited. However, at the same time, the games of Oculus or other famous VR companies are also surprisingly conservative. So sometimes you have to be puzzled: why do such games need to be put into VR?

"Robo Recall" is a robot battle game developed by Epic. The rule of the game is that you must always look straight ahead and you will be punished as long as you lean to one side. "Wilson's Heart" is an exciting black mystery game that requires players to be fixed in one place and only allowed to move between a few predetermined points. Take a step in any other direction and the player will lose the game. "Edge of Nowhere", "The Assembly", "Robinson: The Journey", all these high-value VR games have made a taboo, that is, do not make full use of VR. Even VR games based on the adult comic Rick and Morty were limited to a small garage, allowing players to move between three fixed points (the game is still fun, but the limited interaction is really silent).

The prevalence of hardware confusion

Even if the price has been reduced by a hundred dollars or so from the beginning, the VR hardware is still too expensive, too bulky, and most importantly, it is still difficult to install and use. Despite being a veteran of high-end computer game hardware, connecting Vive to a new computer and making Steam VR work properly is still unknown.

Both the Vive and Oculus heads need a high-end PC to run, at least an additional $900 (in many cases $1,500 to $2,000) and the players are still tied together by large, heavy cables. The head display itself is already troublesome, especially if you have to operate the handle at the same time. HTC's Vive's replacement headband, Deluxe Audio Strap, helps in this area, but it still requires an additional $100. Sony's PSVR is less expensive and more convenient to use. One day, there will be lighter head-ups and wireless virtual reality, but now they have not yet landed.

There is also a competing software platform: the Oculus Online Store only sells Oculus-supported games; Valve's Steam Store mainly sells Vive Games, but many of them will also be used on the Oculus Head. HTC also owns its own Viveport store. Some updates come from only one store. Other stores don't support it, so make sure you buy the correct version of the game from the right store and the correct heads-up display. (Here you call Ubisoft, hope Star Trek game can cross-platform multiplayer games.)

Hope, there are still

Although VR's attempt to change the face of PC games ended in failure in the first year, I still prefer virtual reality or its cousins ​​- augmented reality and mixed reality. Cheaper hardware is coming soon, such as Microsoft's cooperation macro, Lenovo and other new heads. There are also VR wireless solutions, and the solutions powered by Intel will eventually cut those big, heavy cables (although there are already "wearable" VR backpacks, these products are not yet ready).

In addition to PC-only VR, Google, Samsung and other companies also launched independent or mobile-driven VR systems, and Apple just launched the Mac as a VR development platform for the first time, also introduced AR to Apple's mobile phone.

In addition, there are many very good VR games for small independent developers. Valve's Steam platform is a particularly friendly home for them. They may not have large budgets, fancy screens, and popular characters, but if you take the time to dig them, you won't regret it, such as Rec Room, Superhot VR, and The Gallery.

All in all, this virtual world still deserves our continuous attention.

This article comes from CNET, Black Hat compilation.

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